PERMADEATH
GAME STUDIO

a Permadeath Media production

We make games about systems, not villains.

Power is more interesting when it's structural. Our games put you inside a bureaucracy, a hierarchy, a feedback loop — and ask you to understand it, not just beat it.

FILE NO. 001 / DAILY PUZZLE DIV. STATUS: ACTIVE
Hexagons

A daily puzzle game. One board, one system, one chance to see how it fits together. New puzzle every day.

Play Hexagons
FILE NO. 002 / CIVIC SYSTEMS DIV. STATUS: ACTIVE
Guild Rising

A commons-building idle strategy game. Seasons turn, an assembly votes, crises hit, and the build tree grows around what you decide together.

Play Guild Rising
FILE NO. 003 / LABOR SYSTEMS DIV. STATUS: ACTIVE
Union Up

A labor organizing strategy game set inside a game studio. Build solidarity, navigate management's countermoves, and turn a shop floor into a union.

Play Union Up
NO. 01

Systems over stories

A rulebook is more honest than a plot. We'd rather hand you a machine than tell you a myth.

NO. 02

Power without heroes

No chosen ones, no final bosses. Just structures, incentives, and the people caught inside them.

NO. 03

Games as working models

A good game simulates how something actually works — then lets you feel what that means.